![]() ![]() Different types of ore/wood/etc would offer different TP prices and increase/decrease the amount of times the tools need to be used. ![]() Note: This only considers one commodity.(305 gold) / (2.03 silver * 1 gold / 0.01 silver) = 15,025 times the tool must be used.Using OPs info, an infinite mining tool (part of pack) would cost 305 gold.2.03 silver per iron ore (current tp price).Lets use a mining pick for iron ore (normal veins): If an infinite tool costs X gold (= tool gem cost * gem-gold conversion cost), then we'd need to use the tool at least Y times (= X / material sell cost) before the infinite tool is more valuable than a normal tool. Another neat bit of info would be comparing that data with glyph benefits.įor example, we look at how much material we can get from a tool and how much that material sells for on TP, the result is the estimated value of the tool. I'm sure someone has done a cost estimate/breakdown/comparison (it'd be cool to see if anyone knows). IMO, it depends on how often you harvest. Latest patch Dev tracker Official sub Discord Optional description Nightmode Lights on Content Filters Post to look for / advertise a guild, use /r/GuildRecruitment.Post just to advertise your stream, event streams are fine.Use this subreddit as an alternative way of contacting customer support.Post template memes or no context images.Make sure any videos are marked unlisted / not public If you happen to find an exploit send details and evidence about it to the support team via a support ticket. Please include the word "spoiler" if your submission potentially contains a spoiler. r/GuildWars2 strives to be a place where you can share your Guild Wars 2 experiences and partake in discussions with players from around the world. Returning player? We've got a guide for you as well! If anybody has any questions or suggestions, let me know below.New to Guild Wars 2? Check out our new player wiki page. I hope this helps anyone who enjoys gathering for fun or making gold! Over time, this project will slowly get bigger as I get more data for the glyphs, more node farms, etc. Using the Bjora Marches example, a great combination is using Bounty or Volatile for the sickle, Watchknight for the axe and pick. Select a glyph for each tool to find how much the total profits increase. By default, the calculator is assuming no glyphs equipped. The unique feature is with the information above with the glyphs, you can apply those to the node farm. For example, on average you'll see this many nodes for my Bjora Marches node farm route: It takes account for the average amount of specific nodes in each route and the worth of each node. In my open world gold farming benchmarks page, the calculator is based on 1 round of each gathering farm route and how much gold you'd make in total (per character if time = 0, per time if time is != 0). Unbound can be found here and Volatile can be found here. Note: You can get most glyphs via merchants in cities by spending karma. If you kept gathering Blooming Passiflora while using Glyph of Bounty, you'll gain an estimated 17s 56c more with 37s 92c (55s 48c estimated total). For example, Blooming Passiflora gives you a guaranteed Passion Flower that's worth 37s 92c as of this post. The profit per node section is how much more you'd make from the glyph in addition to how much the node is worth by itself. This glyph is unique to where it enhances every node by possibly having more strikes for a node. On the table to the right, there's the Glyph of Bounty table. On the table to the left, you'll see how much profit per strike and profit per node each glyph can potentially make. I've collected data for most glyphs and their average amount of profits for specific levels and specific tools. I'm happy to introduce my new features of my website: Gathering Glyphs and Node Farm Calculator. New to Guild Wars 2? Check out our new player wiki page. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |